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3D Maneuver descriptions and how to. Some of the advanced maneuvers require that you have an advanced setup in order to complete the maneuver correctly. Index:
The Elevator ( Basic ): This is the most basic of the true 3D maneuver's. It is basically a maneuver where the plane is fully stalled and descending with a flat attitude at a stall/glide path steeper than 60 degrees. The most basic entry to the maneuver is to slow the plane to stall, as the stall is entered, you go to full elevator and a slight bit of throttle. There are many variations on this maneuver, for instance: An Elevator can be entered from up right, from inverted,
the maneuver it self can be inverted or up right. There is the Rolling Elevator, this is a variation where the maneuver is rolling on axes as it descends and where there is a roll, you can impart a point roll causing a Point Rolling Elevator. The most complicated Elevator I have figured out how
to do is the rolling circle elevator. The exit of the maneuver is very simple. As usual there are many variations but the most common exit is to relax the elevator input and as the plane drops out, fly away. A simple variation from a standard Elevator exit is to increase power while holding the elevator input until you enter a Torque Roll.
The Waterfall ( Basic ): This is also a very common 3D maneuver. It is basically entered by going to vertical and having
the plane stop its assent, at this point, power is applied to stop the
plane from descending. As with most maneuvers, there are variations. You can do the Waterfall positive or negative, you can impart a spin to it and also increase power when the nose is up causing the plane to maintain altitude. The exit of this maneuver is interesting and a place
where to me many ruin the maneuver.
This maneuver is basically a flat inverted spin where the plane is not loosing altitude. It can be entered as a normal inverted flat but you then add power which increases the spin rate. You then start to relax the elevator as the plane will have a tendency to get squarely and you will need to juggle the ailerons to hold the wings level. Depending on the plane, you will end up with about half throttle, full rudder, 1/8 up elevator and 1/8 opposite ailerons to hold the maneuver. This maneuver is a bit of a juggling act and needs care and practice to get it right, but because of it's nature, it can be used to climb, descend or hold stationary making it quite useful in a sequence. The exit can be fun, one version of it consists of adding
power and elevator very gently, this will cause the nose of the plane
to rise but you will still be holding altitude.
To be continued........... Branwell McClory |