3D Maneuver descriptions and how to.

Some of the advanced maneuvers require that you have an advanced setup in order to complete the maneuver correctly.

Index:

The Elevator ( Basic ):
The Waterfall ( Basic ):
The Flat Inverted Stationary Spin ( Advanced ): Added 07-02-98

 

The Elevator ( Basic ):

This is the most basic of the true 3D maneuver's.
It is very useful as it can be used in a sequence as a positioning maneuver, an entry maneuver or a sole maneuver.

It is basically a maneuver where the plane is fully stalled and descending with a flat attitude at a stall/glide path steeper than 60 degrees.

The most basic entry to the maneuver is to slow the plane to stall, as the stall is entered, you go to full elevator and a slight bit of throttle.

There are many variations on this maneuver, for instance:

An Elevator can be entered from up right, from inverted, the maneuver it self can be inverted or up right.
You can enter the Elevator and do point spins using the rudder to control rotation.

There is the Rolling Elevator, this is a variation where the maneuver is rolling on axes as it descends and where there is a roll, you can impart a point roll causing a Point Rolling Elevator.

The most complicated Elevator I have figured out how to do is the rolling circle elevator.
This is where the plane is in a full elevator, turning in yaw and rolling on axis.

The exit of the maneuver is very simple. As usual there are many variations but the most common exit is to relax the elevator input and as the plane drops out, fly away.

A simple variation from a standard Elevator exit is to increase power while holding the elevator input until you enter a Torque Roll.

 

The Waterfall ( Basic ):

This is also a very common 3D maneuver.

It is basically entered by going to vertical and having the plane stop its assent, at this point, power is applied to stop the plane from descending.
Full down elevator is applied causing the plane to rotate around its own axis as it falls.

As with most maneuvers, there are variations.

You can do the Waterfall positive or negative, you can impart a spin to it and also increase power when the nose is up causing the plane to maintain altitude.

The exit of this maneuver is interesting and a place where to me many ruin the maneuver.
The common exit is to time opposite elevator input stop the rotation and then fly out.
I find this to be less than ideal and not very precise.
An alternative is to exit the maneuver rolling, i.e. use the rudder and ailerons to exit the side of the maneuver in a  full stall roll. This really doesn't require timing and looks very smooth.


The Flat Inverted Stationary Spin ( Advanced ):

This maneuver is basically a flat inverted spin where the plane is not loosing altitude.

It can be entered as a normal inverted flat but you then add power which increases the spin rate. You then start to relax the elevator as the plane will have a tendency to get squarely and you will need to juggle the ailerons to hold the wings level.

Depending on the plane, you will end up with about half throttle, full rudder, 1/8 up elevator and 1/8 opposite ailerons to hold the maneuver.

This maneuver is a bit of a juggling act and needs care and practice to get it right, but because of it's nature, it can be used to climb, descend or hold stationary making it quite useful in a sequence.

The exit can be fun, one version of it consists of adding power and elevator very gently, this will cause the nose of the plane to rise but you will still be holding altitude.
Once the plane is past 70 degrees vertical, you can transition the spin to a roll entering a torque roll.

 

To be continued...........

Branwell McClory